Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cyborg Mind Transfer on Death
#15
(04-04-2023, 05:10 AM)Jakson Wrote:
(04-04-2023, 12:50 AM)NanoDano Wrote: I think if this were to be added Borg's would need to be nerfed to be less durable. But overall it's a really cool Idea imo, making it seem like there's an army of Borg's without actually having a ton of people play as borgs

Borgs are already comically weak, stuns absolutely own them by approaching them with a flash and pressing the C button on your keyboard can just own them.

A stunned borg is still one in the way and/or following you later. That 20 seconds you waste beating up the borg that bodyblocks you is enough to get the attention to get you caught. Or in a rogue ai situations enable another borg or ai shell to carry in a can of plasma.

Borgs are not a problem because they are dangerous. But because they don't care for poisons, slowdown and on top of that are stupidly fast and expandable so they just bodyblock you and waste your time.
Reply


Messages In This Thread
Cyborg Mind Transfer on Death - by Jakson - 04-02-2023, 05:30 PM
RE: Cyborg Mind Transfer on Death - by Dhaidburt - 04-02-2023, 08:34 PM
RE: Cyborg Mind Transfer on Death - by BatElite - 04-03-2023, 01:22 AM
RE: Cyborg Mind Transfer on Death - by Cal - 04-03-2023, 04:52 AM
RE: Cyborg Mind Transfer on Death - by valtsu0 - 04-03-2023, 02:46 AM
RE: Cyborg Mind Transfer on Death - by Kotlol - 04-03-2023, 03:31 AM
RE: Cyborg Mind Transfer on Death - by valtsu0 - 04-03-2023, 04:18 AM
RE: Cyborg Mind Transfer on Death - by Kotlol - 04-03-2023, 04:02 AM
RE: Cyborg Mind Transfer on Death - by Mouse - 04-03-2023, 05:40 AM
RE: Cyborg Mind Transfer on Death - by Kotlol - 04-03-2023, 06:40 AM
RE: Cyborg Mind Transfer on Death - by NanoDano - 04-04-2023, 12:50 AM
RE: Cyborg Mind Transfer on Death - by Jakson - 04-04-2023, 05:10 AM
RE: Cyborg Mind Transfer on Death - by Kotlol - 04-04-2023, 05:17 AM
RE: Cyborg Mind Transfer on Death - by Lord_earthfire - 04-04-2023, 06:15 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)