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[CLOSED PR] Removes numbers from health scanners on RP
#23
I honestly can't think of anything that hasn't already been said in opposition of this PR. As someone who's been bopping around in medbay for a couple of years, I don't quite understand what this is supposed to remedy even after some of the explanations - countering an interaction that I've seen less than a handful of times regarding numerical values? The numbers take the guess work out of medbay and make it easier for players (new or old) to understand how well chemicals/medicines tackle damage and at what rate. Implementing something like this will only lead to more doctor pileups on single patients and more medical waste. Neither being great for RP.

If this absolutely has to be changed, there's already been a couple of reasonable suggestions on how to apply it. Do it for those without the medical training trait, the public floor scanners, or even basic health scanners without the upgrades.
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RE: [PR] Removes numbers from health scanners on RP - by Petey - 03-19-2023, 07:36 AM

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