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[CLOSED PR] Removes numbers from health scanners on RP
#20
(03-19-2023, 01:22 AM)BatElite Wrote:
(03-19-2023, 12:57 AM)Zamujasa Wrote: the "problem" as i understand it is that people in-game are using discreet numbers instead of being more vague or "role playing" harder about the actual extent of one's injuries. i feel this is an extremely heavy-handed "solution" to that problem that solves it by making everyone's jobs worse.
Heaven forbid we're reminded that we are playing a game :P

My immersion!

Personally I don't see it as being that big a deal either way: One system spits out a precise number, the other gives a general range, but either way you're going to know which areas need attention. I don't see either system being better or worse for Role play, but maybe it's because I don't care if the glass is half full or 50% empty.
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RE: [PR] Removes numbers from health scanners on RP - by Frank_Stein - 03-19-2023, 07:02 AM

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