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[CLOSED PR] Removes numbers from health scanners on RP
#16
Math:
Thresholds for specific damage types:
0 : NONE
1 - 25 brute/burn, 1 - 50 tox, 1 - 75 oxy: MINOR
25 - 50 brute/burn, 50 - 100 tox, 75 - 150 oxy: MAJOR
50 - 100 brute/burn, 100 - 200 tox, 150 - 300 oxy: SEVERE
100 - 200 brute/burn, 200 - 400 tox, 300 - 600 oxy: FATAL
after that it gets into lethality multipliers which are only really relevant if you got zapped by an APC or took a hundred glass shards to the face

Thresholds for overall health:
90% or above: HEALTHY
60% or above: INJURED
0% or above: SIGNIFICANTLY INJURED
-60% or above: SEVERELY INJURED
-180% or above: CRITICALLY INJURED

The overall ones are very approximate because the game does some wack ass math which weights damage types differently- I account for that in the specific-damage-type descriptions, but I can't account for it here, so I just estimated it. e.g. 280 brute will kill your ass but 280 oxy is relatively easy to fix.

(The words aren't perfect but that's pretty easy to change so I don't really care if the current ones are bad; would prefer to focus on the general idea of Words Instead of Numbers)
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RE: [PR] Removes numbers from health scanners on RP - by aloe - 03-19-2023, 03:48 AM

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