03-17-2023, 08:01 PM
(03-17-2023, 07:07 PM)FlameArrow57 Wrote: A traitor item made specifically for countering a single thing that security has does feel a bit odd, when most traitor items have a "general" use case.I agree it's a bit specific (technically does have other uses like ridding yourself of tracking implants, but that's pretty niche), but I think there needs to be some kind of weakness if we want to give security mindhack protection and since mindhacks are only available to traitors/spiefs, it being a traitor item neatly fulfils that.
Some alternative ideas for implant weaknesses:
- Damage threshold, they stop working below a certain HP. Ikea suggested this, but I think it's a little too arbitrary and would make it very hard to tell if your mindhack will work or not.
- EMPs disable them for a short time. EMP grenades are an existing traitor item that already mess with security a lot, plus pulse rifles and genetics abilities. Suffers a bit from the above problems with damage thresholds, but arguably less since it's pretty easy to be certain that you've hit a security officer with an EMP.