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Vampire Thrall Cost & Thrall Arms
#11
I don't feel like writing a few paragraphs voicing the same opinion but yeah I think thralls are in an awful place right now. Vampire specializations sound dope as fuck but I think for now the thrall cost should remain static, while making the thralls themselves weaker, to define them as a dispensable zombie, which can be easily picked off but can rapidly snowball into big groups with the help of the vampire.

Also vampire/thrall station wipes were an absolute blast, like Chayot said, having small survivor groups and militias or command taking refuge in security/bridge has always been tons of fun, and they weren't common, so they weren't overused.

Until the specializations get properly developed I think we should revert the cost change, and keep the thrall arms, and maybe add a few other debuffs that can solidify a "mindless zombie" role.
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Messages In This Thread
Vampire Thrall Cost & Thrall Arms - by Chayot - 03-12-2023, 09:19 PM
RE: Vampire Thrall Cost & Thrall Arms - by Kotlol - 03-13-2023, 05:26 AM
RE: Vampire Thrall Cost & Thrall Arms - by Kotlol - 03-13-2023, 06:13 AM
RE: Vampire Thrall Cost & Thrall Arms - by Kotlol - 03-14-2023, 08:47 AM
RE: Vampire Thrall Cost & Thrall Arms - by Jakson - 03-14-2023, 10:43 AM
RE: Vampire Thrall Cost & Thrall Arms - by Jakson - 03-26-2023, 10:12 AM
RE: Vampire Thrall Cost & Thrall Arms - by Chayot - 03-30-2023, 03:15 PM

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