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What do you guys do against stims as sec?
#3
Basicly put...If someone has stun immunity, strong stun resistance and keeps escaping and causing more havoc.
We pull out lethals. Cause at that point they will have to go to one destination.

MEDBAY.

They could have medicine or something to recover, but those live rounds you put em in them will cause issues and slow em down.
As far as I know they would have to get drunk and remove the bullets themselves somehow.

This means for lethals they need a scapel and healing items with them, on top of stim/anti stun methodes. Wich they could bring in a box but then inventory management becomes a nightmare XD

But most importantly. Lethals forces them to stop moving, since if they do heal.. they gotta stop somewhere to heal.
Even changelings / vamps who have abillities to heal themselves. Most of these they have to stop moving or use a lot of resources to do so.

So yes as Lord_earthfire says.. even if the rampaging antag is doing non lethal stuff and just being an entire menance to the station by thrown pee-balloons at everyone. You go lethal... even in RP... cause they escalated it by avoiding arrest and taking drugs to avoid capture to keep up their silly rampage of annoyance.

Yes, even antags who DO NOT KILL but avoid capture for a long time by causing a station wide disturbance, can be used lethals on. As proven once by an Arcfiend that just kept teleporting everywhere and taking a lil bit of power. After 10 mins of casing them... I asked HoS: "Can we use lethals to stop him? Cause they disappear before we can stun fully." The HoS was like: "Go ahead. we tried reasoning with it and capturing it." So everytime we got a shot in, we used lethals. Eventually they couldn't stop running anymore and booked em.
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RE: What do you guys do against stims as sec? - by Kotlol - 03-10-2023, 04:40 AM

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