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George's barks are way too loud, and way too frequent.
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Since dogs have been mobified, they've had some extra code introduced that allows them to play fetch, and have a 1% chance every game tick to bark.

The fetch is nice, but the barking... Good lord if you're within more than a few screenlengths of George, all you can hear are his howls and barks every minute or so. I wouldn't mind if the barks and howls didn't sound like he was in pain...

So I propose either getting some new, subtle/less pained dog sounds, or reverting the barks to how they worked before with them only playing when an instrument is played nearby.
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George's barks are way too loud, and way too frequent. - by Wrench-1 - 02-28-2023, 07:31 PM

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