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Add a drug that can cure Addiction
#1
Hey all. This has been proposed before, but I think it's worth requesting again, given that people generally dislike that the only way to treat addictions is to sit in a sleeper for a couple of minutes twiddling your thumbs.


Here's a specific proposal I'd like to give: a new chem called Corticoelavin. It's a fictional (magical) protein complex that adsorbs drugs in your bloodstream while weaning your brain off of being dependent on them. However, it also messes with your brain by interfering with its normal signalling processes, making you drowsy while it's active. In high enough doses, it can be quite debilitating.

It'd be synthesized as follows: Mannitol (1) + Neurotoxin (1) + Denatured Enzyme (1) + Lithium (2) + Chlorine (1) = Corticoelavin (1) + Chlorine (1)

Given that the ingredients make it a bit of a pain to synthesize, it'd have a very slow depletion rate (0.1 units per life cycle), with low doses being effective. It'd have the following effects per life cycle:
> Increases the depletion rates of a variety of stimulant drugs by 5. This list of drugs is the same as that of Haloperidol.
> Blocks the effects of Stimulants, Madness Toxin, and the Space madness and Berserker infections. Does not cure the diseases or directly deplete the chemicals that cause them.
> Heals -1 brain damage. 50% to heal an additional -1.
50% chance to revert a single addiction in a person by one stage - i.e. a Stage 3 Morphine addiction becomes a Stage 2 Morphine addiction. If this is done to an addiction at Stage 1, the addiction is cured. Since this targets a person's addictions at random, someone with several addictions will need a larger dose to be fully cured of any one of them.
> -2 Stamina Regeneration.
> 10% of inflicting 10 seconds of either Drowsiness or Weakness.
> Slightly reduces movement speed.

For a potential overdose effect, at over 20 units you'd also get the following effects per life cycle:
> Quadruples the chem's depletion rate (0.4 units per cycle).
> An additional -3 Stamina Regeneration.
> 10% chance of receiving a short stun (2 seconds). If you're already stunned, 75% to go unconscious (10 seconds). Note that unconsciousness can be triggered by any kind of stun.
> 25% chance of +2 OXY and +1 LOSEBREATH. 
> Inability to swallow anything, both pills, food, and drink - any attempt will cause you to cough out whatever you tried to put in with a 50% chance of converting the item to ???, as well as dealing +5 OXY. This includes things other people try to force-feed you.
> Blurred vision and confused movement.
> 5% chance to drop any held items.
> Any attempt to speak comes out as garbled whispers.

I'd suggest putting two 40u bottles of the stuff in Medbay by default in the restricted medication locker, and give one or two bottles to Security to help rehab the crimers stuck in the brig. Chemistry can make more with the help of Botany - in fact, botanists can make this on their own if they break into bar.

Why is this needed? As stated, people generally complain about the only way of curing addiction being via sleepers. And because of how addiction works (where nearly all addictive drugs have the same severity of relapse), all types of addiction can be fairly penalizing. This chem would allow for patients to still be ambulant and do non-strenuous work while curing their addictions at the cost of being sort of slow and vulnerable, albeit not as vulnerable as being in withdrawal and for not as long. Additionally, anyone that delivers an overdose to someone can seriously debilitate them, but overdose on its own can't really kill someone, and would be inferior to other dedicated knockout chems.
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Messages In This Thread
Add a drug that can cure Addiction - by RelentlessGarbage - 02-20-2023, 11:24 AM
RE: Add a drug that can cure Addiction - by Mouse - 02-21-2023, 10:09 AM

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