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Replace security CC grenades from Vendor with Flashbangs
#7
(12-06-2022, 03:04 PM)Bartimeus Wrote: I do agree that Crowd Control grenades are a bit unwieldy, and generally tend to cause more harm than good, but they do have their place in a riot situation where you absolutely NEED to stop a swarm of people. Those situations admittedly happen far less on RP, hence why i believe the CC nades aren't that useful generally.

Flashbangs on the other hand are extremely powerful. It is pretty much trivial to unpin two flashbangs and throw them at someone for what is essentially a nearly guaranteed stun on a human. There's also the issue of putting a bunch of flashbang-mousetraps in a box and opening it as a huge stun bomb which has very little counterplay if you don't see it coming. Flashbangs used to be freely accessible in the sec-vends and were moved to the armory due to their tendency to be very hard to counter.

Personnaly, i'd prefer to see CC grenades undergo some changes making them a bit more interesting to use. Maybe instead of exploding into a huge tear gas cloud they could constantly emit a smaller cloud of gas for awhile so you could hold it with a gasmask and run around with it, leaving a small trail of tear gas? Or throw it on the ground then throw it someplace else?

Holding an active gas nade in your pocket while fighting revs sounds incredibly badass
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RE: Replace security CC grenades from Vendor with Flashbangs - by NanoDano - 12-19-2022, 08:12 AM

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