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New Gamemode: King of the Castle
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I've seen a lot of people mentioning how stale the gangs gamemode is, along with talk of how chaotic rev rounds can get - each being fun gamemodes for different reasons, while still having their own issues. I'd love to see a gamemode that strikes a balance between extremely destructive and tremendously dull, something equal parts capture the flag and a game of tag. 
Enter the SyndiCrown, made with the finest blood diamonds, gold buillons, and imbued with the parasitic power of crime. Closely related to the obsidian crown, the SyndiCrown chooses a few players at roundstart to crown as Kings, making them hosts and fusing onto their heads. However, the SyndiCrown has a number of special properties...
1. Anyone who wears the SyndiCrown cannot take it off of their own head. It can only be removed if someone steals it, or kills the King wearing it. 
2. Anyone who wears the SyndiCrown receives antag status as a traitor and receives a traitor uplink. If they have the crown stolen from them, their antag status is revoked, their PDA uplink removed, and all weaponry in their inventory is violently ejected from their body.
3. A newly crowned King will gain a temporary speed boost to give them a headstart on running away from angry mobs of antag-jealous staffies. 
4. The crown is powerful, but fragile - it can be sold for an obscene amount of credits for money-hungry QMs, or tossed in the disposal crusher to be destroyed. 
5. The longer the crown is worn, the stronger the King gets: every 5 minutes, the King is adorned with a helpful mutation such as super strength, or is given more traitor credits to blow on monkey barrels.
6. Kings have only one objective: remain a King for as long as possible!
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Messages In This Thread
New Gamemode: King of the Castle - by JulyJade - 12-05-2022, 06:44 AM
RE: New Gamemode: King of the Castle - by Kotlol - 12-05-2022, 06:52 AM
RE: New Gamemode: King of the Castle - by omj2 - 12-05-2022, 10:45 PM

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