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Antag Critters should be Immune to Flashes
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Yes, I am making this as a full suggestion, and yes I think this is fair and balanced and to be expected.

Flashes are a common item that is essentially just an easy win button against any antag critters. You can argue all you want that Antag critters aren't supposed to be strong, but they take up the same weighting slot that a full antag will - and regardless, this wouldn't make them super OP or balanced, it would just get rid of the easiest cheesiest way to deal with them. They'd still be able to be stunned, shot, killed, etc, beaten to death in any other way of the many many tools the crew has.

This would just prevent five assistants from sprinting up to them with their pocket flashes and spamming the AoE flash before just clicking them and owning them for loot.

Is this partially a salt post? Maybe a tiny little bit, but I do genuinelly think they should be immune to flashes.
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Antag Critters should be Immune to Flashes - by TheMaskedMan2 - 11-06-2022, 09:21 PM

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