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[CLOSED PR] New antagonist : Brain slugs
#12
(11-07-2022, 07:20 AM)Bartimeus Wrote: I am currently not interested in allowing the slugs to infest living players. It would lead to situations where either:
-The slug eventually ends up taking control and killing the host, which probably wouldnt feel very fun for the crewmate who has now been turned into a ghost.
-The slug sits in the host and is basically a glorified spectator allowed to push a button once in awhile. I do not think this would feel very unique or engaging to play.
Lastly, turning killed targets into mindhacks obeying the antagonist would likely be too similar to how vampire operates. Not counting the fact that with the possibility of the slug swapping body it would get confusing really fast for the persons listening to it as they dont know who their master is anymore.

I see I see. Misconception there.
Alright I know enough then.
I like the concept.
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Messages In This Thread
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-06-2022, 04:45 PM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 06:15 AM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 09:58 AM
RE: [PR] New antagonist : Brain slugs - by The - 11-25-2022, 02:20 PM

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