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The state of Engineering
#2
extraordinarily poor documentation (dude just look on the wiki and struggle to digest paragraph after paragraph written with the assumption that the reader is familiar with how atmospherics used to work/whatever arcane task is laid out for you in the case of oshan) + how actually laborious carrying them out are enough to turn me off

compared to the other departments:

Science
usually filled with other experienced players who are typically more than willing to help you out with most stuff (telescience and bomb-making both being the more laborious tasks you can do there but overall not too tough to find someone willing to spend a round with you explaining the basics). you make the fun with science and the sky's the limit. RD, if they haven't fucked off for telesci or whatever is usually present and helpful.

Medical
same as science but has an entirely different gameplay flow. people come in for treatment, and during downtime you have plenty of time to ask your co-workers advice on what you should be doing, how to perform surgery, genetics, the whole shebang. can always count on the mdir to be useful and helpful

Civilian
botany is similar to the experience you will have in science. oldbies just fucking around and more than happy to teach newcomers how to grow the hybrid mutant plants of their dreams. the chef is usually alone but since you'll usually be in constant contact with the barman and 1-2 botanists, it's not too hard to figure out what to make, especially if people ask for something specific. the wiki is actually very helpful. barman is like chef, another low-mechanically complex job that makes up for it with plenty of rp potential. cargo is also much of the same, but with more mechanic complexity and maybe slightly less roleplay potential. janitor is entirely self-sufficient and its objectives and how to accomplish them are pretty cut and dry. hop doesn't really serve in a supervisory role for these jobs like rd, ce, md, and the hos do

Security
tightknit and you can hardly go wrong unless you're a lone security officer. unlike medical and technical assistants which are easily overlooked, they can have a moderate impact on the round. hos is always reliable

Command
if you've never rolled a head role before, you can almost always defer to the judgement of the people working under you for advice

Engineering
now that mechanics has been rolled into engineering, i imagine most would want to gravitate to the mechanics lab since it's also a very self-sufficient job and also easily understood. mining is also self sufficient, and i've laid out my issues with engineering here already in the above post.
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Messages In This Thread
The state of Engineering - by Passive Engie - 10-24-2022, 07:08 PM
RE: The state of Engineering - by babayetu83 - 10-24-2022, 09:26 PM
RE: The state of Engineering - by Retrino - 10-24-2022, 10:50 PM
RE: The state of Engineering - by babayetu83 - 10-24-2022, 11:24 PM
RE: The state of Engineering - by Passive Engie - 10-25-2022, 01:29 AM
RE: The state of Engineering - by cyberTripping - 10-25-2022, 10:55 PM
RE: The state of Engineering - by UrsulaMejor - 10-27-2022, 06:14 AM
RE: The state of Engineering - by Kotlol - 10-27-2022, 07:37 AM
RE: The state of Engineering - by Passive Engie - 10-27-2022, 09:29 AM
RE: The state of Engineering - by Cherman0 - 11-04-2022, 08:19 AM
RE: The state of Engineering - by Garash - 10-28-2022, 08:14 AM
RE: The state of Engineering - by Lord_earthfire - 11-04-2022, 11:52 AM
RE: The state of Engineering - by Cherman0 - 11-05-2022, 06:11 AM
RE: The state of Engineering - by Decarcassor - 11-07-2022, 05:28 PM
RE: The state of Engineering - by Cherman0 - 11-07-2022, 09:46 PM
RE: The state of Engineering - by Passive Engie - 11-08-2022, 12:21 PM

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