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[MERGED PR] Merges mechanics with engineer
#29
[quote pid="187695" dateline="1666420417"]
(10-21-2022, 09:46 PM)Ikea Wrote: Hopefully people do both, if people just spend ten minutes setting up engineer then mess around with mechcomp Ill still probably count that as a win.

i don't think crossing your fingers and hoping it turns out well is a good mindset for game design
[/quote]

The reason why I have that mindset is that while I have very good reason to believe itll work well (see the previous pages of the thread), ultimately this game is complicated and I cant predict everything. Now that its merged, there's not much work that needs to be done outside of watching (assuming all goes well).


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM
RE: [MERGED PR] Merges mechanics with engineer - by Ikea - 10-22-2022, 04:58 AM

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