Thread Rating:
  • 11 Vote(s) - 3.18 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Merges mechanics with engineer
#6
I agree that 8 is a large number (Id personally be more comfortable with 7), main reason its so high is because with these pops and no pop scaling I do not feel comfortable significantly reducing the job counts as I dont want even more staffies. I do agree that theres not enough equipment for 8 engineers in storage, but my preferred fix for that is spawn engineers with a decent amount of baseline equipment that way there's natural item scaling, though that change is outside of scope for this pr. I think remapping some of the stations to more integrate mechanics with engineering would be neat if this pr went through, however ultimately I dont consider it to be an urgent thing, Im more then willing to do these map changes.


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)