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[MERGED PR] Merges mechanics with engineer
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PULL REQUEST DETAILS





About the PR
This pr merges the mechanics job with engineer job, giving engineers 8 job slots and the access of mechanics. This also adds all the apps that mechanics pdas had into the engineer pda and gives them additional file_amount. This pr doesnt effect the mechanics locker, meaning you can still find the mechanics jumpsuits in them.

To avoid merge conflicts, the spawners for mechanics arent swapped with engineer spawners in this pr, and this is planned to be pred after this is merged.
Why's this needed?

Mechanics are a job with a lot of content but suffer from a lack of aim, whereas engineer are a job with a lot of aim but suffer from lack of content. Not to mention these jobs have a lot of negative overlap. Both jobs are required for repairs, however they cant meaningfully occur at the same time, and the act of just adding back machines on its own or repairing the structure doesnt tend to be super interesting on its own. This means that what happens is one job tends to dominate in doing the repairs (mostly engineers) and the other job sticks mostly to the side. Merging these jobs should help a lot with both jobs.


Challenges

These are issues I think merging this pr will bring about, however this will also include potiental solutions to these issues. I think this pr would be worth more then these issues, however Im willing to pr many of these solutions before/after this pr goes through if its viewed as needed.

Problem: People will steal materials from engineering storage to use for the mechanics office.
Potiental solution: Making engineers spawn with some base amount of construction materials (Like #9201) would fix this issue.

Problem: The surplus of people with access to the rkit will make it much harder for security to track people who print out batons and other bad stuff.
Potiental solution: Adding some logging information to the rkit thats only visible to security (Such as what fingerprint/glove id uploaded what blueprint) should fix this issue.

Problem: The increase of people who can roll the syndicate scanner will make a lot of the strategies with the item (such as crusher spam) dull.
Potiental solution: The material cost for many of the items involved in these spammed strategies can be upped, making the spammability and impact of these things lessened in a round.


Changelog


Code:
changelog
(u)Ikea
(*)The Mechanic job and their traitor items have been merged into the Engineer job, and the Engineer job has been upped to 8 slots. The contents of the mechanics locker remains the same.


PULL REQUEST DETAILS


Messages In This Thread
[MERGED PR] Merges mechanics with engineer - by github_bot - 10-15-2022, 10:15 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM

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