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Interrogation room
#1
I kludged a little interrogation room into a round with buildmode. Consider it a sketch, not a final layout.

[Image: hHzFf.png]

Moving the detective's office up a couple tiles to share a wall with the electricians makes a big enough gap between Security and the Detective's office for a little questioning room. One door to the detective's room for him to enter, and one from Security for them to toss suspects into the other side so the detective can question them. There'd be an intercom in there so the guards can listen in, and it might give the detective a reason to use the tape recorder. Might be better with the old confessional sliding doors or a different color of airlock though, I don't like having so many red airlocks in one area.

Detective and security players: if this existed, would you use it?


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