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Brobocop Food Synthizer "ammo"
#1
We all know the good ole Food synth, in the old days you could bring your own with spacebux to a shift and never buy food or drinks ever again.
Bar and Kitchen? A THING OF THE PAST... then it got removed cause let's face it... it was taking activity away from the bar and kitchen.

But now there is still one Cyborg that can poop food and drinks for anyone... no one really wants to play it since it's a joke module but people still worry on it.

So what I recommend is giving it an "Ammo" counter. Similiar to the RCD.
What would that ammo be? CREDITS!

Yep just insert credits into a slot inside the cyborg and they can start producing food again.
Would be a silly thing to do for NT, but totally in charater.
Want the replicators on a cyborg to run at full power? INSERT CREDITS.

And let's be real... we barely use hand credits as it is.
For now I only recommend it for the food synth, but in the future...it could be used for all cyborgs, giving both players and cyborgs another reason to bring cash.
"I am out of materials for this job, please insert credits"
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Messages In This Thread
Brobocop Food Synthizer "ammo" - by Kotlol - 10-06-2022, 04:03 AM
RE: Brobocop Food Synthizer "ammo" - by DioChasek - 10-08-2022, 08:32 AM
RE: Brobocop Food Synthizer "ammo" - by Kotlol - 10-08-2022, 09:31 AM
RE: Brobocop Food Synthizer "ammo" - by Sonnzer - 10-08-2022, 01:55 PM
RE: Brobocop Food Synthizer "ammo" - by Kotlol - 10-08-2022, 03:59 PM
RE: Brobocop Food Synthizer "ammo" - by BadShot - 10-08-2022, 02:45 PM
RE: Brobocop Food Synthizer "ammo" - by WhatMG - 10-09-2022, 11:30 AM
RE: Brobocop Food Synthizer "ammo" - by Kotlol - 10-09-2022, 02:50 PM

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