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New +2 Trait: Make Health Analyzers Not Work on You
#14
(09-28-2022, 09:52 AM)Lord_earthfire Wrote: I think we could make it a +0 and it would ne fine.

Doctors need more variety in the amount of ailments and difficulties they encounter. A trait like that would certainly help.

Disagree on the +0 unless you make it only affect yourself.

But big agree on the latter part, I think it's very rare for doctors to deal with anything other than basic brute, burn and toxic damage, with the occasional oxy or rad emergency. Most antags (at least on RP) rarely mess about with diseases or stuff that has an impact and requires specific solutions. Yesterday we had a massive cold outbreak on the station and doctors were making robustissin pills to combat it, and the entire station was wearing clinical masks. It was an awesome change of pace and something we desperately need more of. Small inconveniences that don't do much to affect the way everyone does their job, but good ways to implement tons of gameplay if you choose to engage with it.

tl;dr we need more diseases and allergies
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RE: New +2 Trait: Make Health Analyzers Not Work on You - by Glamurio - 09-29-2022, 03:08 AM

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