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A bit to do about mimes
#3
(09-19-2022, 03:27 PM)CalliopeSoups Wrote: There's been a bit of dicussion about adding traitor items and possibly bringing mime to a roundstart position lately again. I feel mime is a uniquely fun gimmick job and it's sad that it gets sniped a millisecond into shift start, which also reduces chances of ever seeing antag mimes, but I'm mostly here to talk about ideas to add to the mime though, to give it a bit more oomph to make it worth the official job status.

The obvious pick would be things like invisible walls, but I heard that TG did that first so the devs would rather something else. I can't exactly remember the general opinion on french themed stuff but I think I remembered that being devisive? So I thought, with the mime being black and white, what about slapstick focused stuff? Imagine it. A huge hammer that could make someone's sprite look goofy and squashed for a bit. Step on the broom traps. A move or remote that summons an anvil from the heavens above to slap down on a tile. Items that are loud, large and goofy will do the talking for you. Would be fun to hear suggestions on this, for both antag items and non-antag mime stuff.

There was also another idea I had in the discord. It might be approaching mime magic, but imagine a crayon that would have different effects based on the word you queued when you write it out fully. Fart would fart, blood would summon a tide of blood, zap would spawn a little arc jolt etc. Over time, people could continueously add to this item as well, making it something that would only get better (hopefully balance wise, I imagine the effects as being minor overall but with flavour) the longer it's about. This hopefully gets around skirting mime magic by touching more on the artistic vibe. That being said, I'm no coder and I don't exactly know the practibility of having it recognise the word and active only once you've written it down, and next to each other at that.
Slapstick sounds fun.

While the crayon seems fun, it also seems hellish to balance. But assuming it's an antag item, it could probably piggy back a bit off of ritual code.
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Messages In This Thread
A bit to do about mimes - by CalliopeSoups - 09-19-2022, 03:27 PM
RE: A bit to do about mimes - by Kotlol - 09-19-2022, 04:43 PM
RE: A bit to do about mimes - by MomoBerry - 09-19-2022, 08:26 PM
RE: A bit to do about mimes - by babayetu83 - 09-19-2022, 09:41 PM
RE: A bit to do about mimes - by Mouse - 09-20-2022, 06:12 AM
RE: A bit to do about mimes - by DioChasek - 09-20-2022, 08:09 AM
RE: A bit to do about mimes - by Lord_earthfire - 09-21-2022, 02:59 AM
RE: A bit to do about mimes - by fungicidal - 09-21-2022, 05:23 AM
RE: A bit to do about mimes - by CalliopeSoups - 09-21-2022, 04:37 AM

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