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Wizards on RP?
#3
I threw out the idea of adding objectives to distract wizards from going all out on destruction. The objectives wouldn't be ignored on RP if they had mechanical advantages like ressource gaining.

The ressource gaining à la vampire blood, changeling DNA and arcfiend power is there to limit the speed at which they could get the more powerful spells.

I agree they need a new kit of spells, I don't propose they keep the ones they have currently, which is why I wanted to ask for spell/mechanics ideas.

I think most mobility spells should also be removed in favor of stealth in general.
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Messages In This Thread
Wizards on RP? - by BotchKing - 09-14-2022, 03:48 PM
RE: Wizards on RP? - by Lord_earthfire - 09-14-2022, 10:51 PM
RE: Wizards on RP? - by BotchKing - 09-14-2022, 11:19 PM
RE: Wizards on RP? - by Kotlol - 09-15-2022, 07:35 AM
RE: Wizards on RP? - by BotchKing - 09-15-2022, 11:30 AM
RE: Wizards on RP? - by ThatScarlett - 09-15-2022, 06:09 PM
RE: Wizards on RP? - by Decarcassor - 09-15-2022, 10:08 PM
RE: Wizards on RP? - by babayetu83 - 09-15-2022, 11:32 PM
RE: Wizards on RP? - by BotchKing - 09-16-2022, 08:17 AM
RE: Wizards on RP? - by Decarcassor - 09-16-2022, 05:42 PM
RE: Wizards on RP? - by nefarious6th - 09-16-2022, 06:36 PM
RE: Wizards on RP? - by BotchKing - 09-17-2022, 04:37 AM
RE: Wizards on RP? - by Kotlol - 09-17-2022, 04:43 AM
RE: Wizards on RP? - by Decarcassor - 09-17-2022, 11:30 PM
RE: Wizards on RP? - by 0oze - 09-19-2022, 02:45 AM

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