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Wizards on RP?
#2
I think the problem is just that 90% of spells wizards have that interact with the crew can only be used to deal damage or permanently debilitate crewmembers. The rest are litteral escape spells.

Adding objective based gameplay (which is the worst possible change to do for RP, because many peopke don't greentext on RP), nerfing cooldown or spell power simply won't change this.

If all a wizard can do is fireball, polymorph, prismatic spray and run away AND their options for use of station items are limited, what do you expect them to do, really?

So limiting the use of their tools doesn't resolve the issue if these are the only tools they have.

Wizards really need new RP- and gimmick-enabling spells. In fact, i would say they should do the bulk of their kit. Afterwards, we can think how their offensive spells get nerfed so they pick more RP friendly ons. They need their offensive spells as well, but it shouldn't be everything they got.
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Messages In This Thread
Wizards on RP? - by BotchKing - 09-14-2022, 03:48 PM
RE: Wizards on RP? - by Lord_earthfire - 09-14-2022, 10:51 PM
RE: Wizards on RP? - by BotchKing - 09-14-2022, 11:19 PM
RE: Wizards on RP? - by Kotlol - 09-15-2022, 07:35 AM
RE: Wizards on RP? - by BotchKing - 09-15-2022, 11:30 AM
RE: Wizards on RP? - by ThatScarlett - 09-15-2022, 06:09 PM
RE: Wizards on RP? - by Decarcassor - 09-15-2022, 10:08 PM
RE: Wizards on RP? - by babayetu83 - 09-15-2022, 11:32 PM
RE: Wizards on RP? - by BotchKing - 09-16-2022, 08:17 AM
RE: Wizards on RP? - by Decarcassor - 09-16-2022, 05:42 PM
RE: Wizards on RP? - by nefarious6th - 09-16-2022, 06:36 PM
RE: Wizards on RP? - by BotchKing - 09-17-2022, 04:37 AM
RE: Wizards on RP? - by Kotlol - 09-17-2022, 04:43 AM
RE: Wizards on RP? - by Decarcassor - 09-17-2022, 11:30 PM
RE: Wizards on RP? - by 0oze - 09-19-2022, 02:45 AM

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