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Artist module for cyborgs
#10
(09-15-2022, 01:18 PM)Love Wrote: But, I mean, we seem to be having a trend, with the art gallery at HQ, and the artist role, of encouraging people to let their creative flag fly. Which in itself is the latest in a long line of cool creativity-forwarding additions to the game. Goon has been INCREDIBLE for that lately. But I can't see any real reason why borgs should not be allowed to be creative, any more than anyone is. Nobody has decided that borgs must mean only drudge work.

Roundstart borgs having modules specifically to do artistry I dont think really fits thematically with borgs being workslaves for nanotrasen. If someone wants to do artist stuff guaranteed round start they can (and should) just go staff assistant, mechanically itd be roughly the same and thematically it just works way better.
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Messages In This Thread
Artist module for cyborgs - by Sacchi - 09-12-2022, 05:12 PM
RE: Artist module for cyborgs - by Caio029 - 09-13-2022, 02:02 PM
RE: Artist module for cyborgs - by Ikea - 09-13-2022, 04:27 PM
RE: Artist module for cyborgs - by Love - 09-13-2022, 09:20 PM
RE: Artist module for cyborgs - by Ikea - 09-14-2022, 11:54 AM
RE: Artist module for cyborgs - by Love - 09-15-2022, 01:18 PM
RE: Artist module for cyborgs - by Ikea - 09-15-2022, 01:44 PM
RE: Artist module for cyborgs - by babayetu83 - 09-15-2022, 04:42 PM
RE: Artist module for cyborgs - by Sacchi - 09-14-2022, 06:24 AM
RE: Artist module for cyborgs - by Kotlol - 09-14-2022, 12:10 PM
RE: Artist module for cyborgs - by babayetu83 - 09-15-2022, 01:32 PM
RE: Artist module for cyborgs - by nefarious6th - 09-15-2022, 01:53 PM
RE: Artist module for cyborgs - by Sord213 - 09-16-2022, 08:03 AM
RE: Artist module for cyborgs - by Sacchi - 09-20-2022, 03:13 PM

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