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Slug genetics/species
#11
(10-12-2022, 03:24 PM)Glamurio Wrote:
(10-12-2022, 08:05 AM)CraftForumAccount Wrote:
(09-08-2022, 05:14 PM)NanoDano Wrote: Just an idea but maybe have them break out of pins and grabs easier because of their slimy exterior
That could be a good idea

(09-25-2022, 02:58 PM)Scaltra Wrote: It is interesting! I would suggest removing the 2-second delay on speech though. I feel like that might just feel tedious and bothersome and isn't much of a drawback for the people talking to the slug or from the slug's perspective. Especially if it is just a flat-out delay, just sounds like it might be a bit of a time waste and feel less like a silly downside or flavor.  I do like the idea of them being harder to grab as well. that was stated in a previous comment. Being immune to brain damage does interest me, if for no other reason than brain damage normally being what kills someone in crit if I recall. Not sure how that would work exactly. I think the way oxygen damage even gets you killed is through brain damage, which is why crit kills you in the end? Not sure Anyway, I also think increased damage from thermal damage makes sense! Fire drys out the slug, and cold dries it out? maybe just fire effects on them specifically are bad.

It is a shame you couldn't like, make them have a power similar to the way the janitor cleaning car works haha.
Adding a trail that cleans instead of being a grief machine is a very good idea, but about the brain damage, i'm not sure as well, making oxg and burn damage being a substitute for brain damage would defeat the whole purpose of even removing brain damage in the first place, so yea, maybe its just better letting thermal damage be dangerous to the slug in general.

Cleaning car trails are a super good idea, combine it with lowering hygiene while you're at it and it's super balanced. Additionally, I would almost recommend that showering/cleaning also restores thirst, because they would literally rehydrate. Love the salt flavor of taking burn damage, I don't think I'd mess with OXY damage at all or improve vision seems like it'll start overcomplicating the race while adding generic stuff. Breaking out of stuns is a cool idea, especially since they're so slow they can't really run away after anyway.
Added it!
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Messages In This Thread
Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:16 AM
RE: Slug genetics/species - by Lord_earthfire - 08-29-2022, 07:44 AM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:47 AM
RE: Slug genetics/species - by Ikea - 08-29-2022, 12:56 PM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 05:38 PM
RE: Slug genetics/species - by CraftForumAccount - 08-30-2022, 04:03 PM
RE: Slug genetics/species - by NanoDano - 09-08-2022, 05:14 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 08:05 AM
RE: Slug genetics/species - by Glamurio - 10-12-2022, 03:24 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 06:04 PM
RE: Slug genetics/species - by Scaltra - 09-25-2022, 02:58 PM

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