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[MERGED PR] Severely reduces brute/burn healing from cryox, increases healing from...
#8
Upon further consideration, changed how cryopills work. Cryoxadone will now always heat up, however ice cubes (and cryostalone to a far lesser extent) will now always cool you down. What this means is if youre outside of an ice cube or cold cryo tube without external cooling you get roughly 25-33% as much healing as youd get if you were in one. This means that not only are cryopills basically useless mid combat because the aggressor can just break the ice cube and nullify your healing, this also means that using cryopills on other people means that you cant add additonal meds on them due to them being in an ice cube. This gives using cryopills a strong opportunity cost compared to other medchems due to needing to be immobile to heal a non negligible amount and not being able to get external healing however getting far increased survivability.

tldr: Cryopills are now basically temporary breakable cryotubes with the cryotube being the ice cube.

This also has the side effect of making cryopills now require more cryox and cryostylane if you want to heal for a long period of time. To heal for the max duration that an ice cube can be present you need roughly 20 cryostylane and 25 cryox


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RE: [PR] Severely reduces brute/burn healing from cryox, increases healing from effect... - by Ikea - 08-29-2022, 02:03 PM

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