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What do we have 3 QM slots for?
#2
I think 3 is a great number and wouldn't be opposed to 4.

Yes, you can sit around doing nothing.
Yes, you can have one player making hundreds of thousands of credits while 3 new players stand around watching.

However if you were so inclined there's a LOT of room to continue working.
Continue supplying crew, be proactive. Contact Robotics and Mechanics, see if they need anything.
Go to the bar while some of your team stays behind working. Etc.

Having a team creates solidarity and a LOT of fun gameplay.
Bored of the station? Order a kitchen /w supplies, start baking.
Order surgery tables and a medbay. Build guns, whatever.

I don't know if you're suggesting we reduce the number of QM's,
as you both, indicated that 3 QM's is the subject of your thread,
and also didn't explicitly suggest we do anything about it.

Whether your suggestion is to reduce the number of QM's to 2 or 1,
Regardless of which number it is, I do not see the need nor the benefit.
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Messages In This Thread
What do we have 3 QM slots for? - by BatElite - 08-19-2022, 07:08 AM
RE: What do we have 3 QM slots for? - by Chayot - 08-19-2022, 07:32 AM
RE: What do we have 3 QM slots for? - by BadShot - 08-19-2022, 11:40 AM
RE: What do we have 3 QM slots for? - by Ikea - 08-19-2022, 04:48 PM
RE: What do we have 3 QM slots for? - by Kotlol - 08-20-2022, 09:12 AM
RE: What do we have 3 QM slots for? - by Love - 08-20-2022, 09:14 PM
RE: What do we have 3 QM slots for? - by Kotlol - 08-21-2022, 08:56 AM

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