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Midround nukies/syndicate strike force: Plans and community feedback
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(06-23-2022, 04:04 AM)virvatuli Wrote: Like I mentioned in discord when we were throwing the idea around, I like the idea of a midround antagonist that is *similar* to nukies, but I think nukies should stay in their own game mode, as that is how they are meant to work within the game design. Said antagonist team should be geared towards teamwork in completing an objective, this shouldn't be the same objective as nukies have, and should have their own visual identity separate from nukeops altogether. A previous antag I was working on was going to be a team of Mercs that were hired by an unnamed competitor to cause chaos/do sabotage on the station, but not outright destroy it (rather if they inflict enough damage/cannot be stopped, it'd be shuttle call rather than a cutscene ending).

space pirates. plunder/destroy the items or areas on their list, and escape. or die to the crew.
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RE: Midround nukies/syndicate strike force: Plans and community feedback - by zcrow - 06-23-2022, 05:22 AM

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