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[MERGED PR] Makes Permeability coefficient into an object property.
#4
(06-16-2022, 12:46 PM)DimWhat Wrote: This is definately gonna mess with the balance of a couple game modes I realize. As the permeability system was all over the place.

which gamemodes are you referring to specifically?
not a lot of gamemodes really make use of chems, maybe nukies but thats kind of its own thing and preferably with high chemprot should be given to them as is

splashing chems shouldnt really be an effective combat maneuver compared to say injecting it though


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RE: [PR] Makes Permeability coefficient into an object property. - by Nihisohel - 06-16-2022, 02:07 PM

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