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Goonstation "Totally" Monthly Contest - June 2022
#2
Small update regarding random rooms because I was poked that there's not much documentation on how they should be made. Random rooms are stored in assets/maps/random_rooms/#x# . Replace #x# with the size room. You can end a room with _## (Ex: birds_80.dmm) to define the weight of the room with 100 being the default value if not defined. You can make rooms less likely to spawn, or if you really wanted to, more likely to spawn. Typically don't make a room more likely to spawn unless you have a very good reason.

Maps must be saved with the TGM format. Go into strongdmm -> File -> Preferences -> Save Format and select TGM.

Random rooms should be a 3x3, 3x5, or 5x3 dmm. You can use any flooring (provided it's simulated) to decorate your room if you're doing something special, or just use plating.

Cardinal directions should be kept clear on all types unless you very very specifically want to sometimes block off access to the room. Certain exceptions would include stuff like barricades, or easily deconstructable objects such as tables or racks, or storage objects like crates or lockers.

Finally, you MUST use /area/dmm_suit/clear_area as the area, this way the random room is powered and in the correct station area.


aloe post hijack:
The easiest way to test your room and make sure it functions and everything loads in right is to use the "Load Area" tool in build mode.
use the "Build-Mode" command in the command bar (as an admin on a local server, of course), right click the middle icon in the top left (should be orange), select "Load Area" from the list, and then click where you want the bottom left cornerĀ of your room to be placed. Then just select your room in the file system and you're good to go.


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RE: Goonstation "Totally" Monthly Contest - June 2022 - by Sord213 - 06-03-2022, 07:03 PM

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