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[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#16
Maybe the Chaplin can work with botany to make sage for burning. Making an AOE like the candle that would slow the wraith down a bit or debilitate it in ways that aren't just revealing it; since we have that neat candle to do the revealing anyway.

Also will disease resistance from chefs' food buffs help against the plague wraith? I know that's piling a lot on an already AWESOME amount of content but, just curious.

Last question, can that Ability that puts skeletons in lockers be used multiple times on the same locker- to make a clown car of skeletons for some unlucky staffie looking for oxygen if given enough time.

*edit* Now that I think about it, maybe the sage burning could provide a BUFF like that chef food buff thing to make you more resistant to the wraiths abilities, counterplay isn't just destroying the wraith, but also finding ways to fortify yourself against it after all.
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RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by Harry Wizard - 05-11-2022, 07:50 AM

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