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Improve endgame arcfiend.
#4
(05-09-2022, 03:36 AM)Mouse Wrote: I'm not sure how a stopped heart doesn't do wonders in a fight given that it's a dang permastun.

You're missing the point, jolt requires you to stand still for over 15 seconds and the person you're attacking can't move even a tile or it's cancelled. As a base human with no disorient resistance or drugs you can easily cancel the ability in the first 2.5 seconds or less wasting the arcfiend's points and setting Jolt to a 2 minute cooldown. If you can sucessfully use jolt to stop someone's heart you either have another way of keeping them down (stun chems, baton, taser) or you could very easily combo discharge, arc flash and sap to do the same thing but a tiny bit slower and for what will likely be a net gain of energy, if you don't use sap it'll do a better job putting them in crit and permastunning than Jolt and only cost 75 points.
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Messages In This Thread
Improve endgame arcfiend. - by Danger Noodle - 05-09-2022, 02:59 AM
RE: Improve endgame arcfiend. - by LeahTheTech - 05-09-2022, 03:34 AM
RE: Improve endgame arcfiend. - by Mouse - 05-09-2022, 03:36 AM
RE: Improve endgame arcfiend. - by Danger Noodle - 05-09-2022, 05:46 AM

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