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Improve endgame arcfiend.
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Currently endgame arcfiend is pretty lacking. The jolt ability is a very good example of this, it has a high cost, long charge time, long cooldown and all it does is stop someone's heart and deal burn damage. You can get the second part of that and more by using your free sap ability. Okay then maybe the stopped heart does wonders in a fight? No. All of your abilities are electric shocks and Jolt cures cardiac arrest now, curing someone's cardiac arrest doesn't wound them any more than it normally would afaik so you can't even use that strategically.

I propose one of two changes. The first is more drastic and would change the playstyle of an endgame arcfiend. It'd be an ability that for the low low cost of 500 (would only remove a portion of that, will make more sense later) electricity points would permanently improve your abilities and make you look like a lightning elemental. This form would have a couple drawbacks and unique buffs.

Let's start with the bad. You're made out of electricity so you need it to survive, being at 0 electricity starts doing large amounts of tox damage to you. Being a living lamp means you lose power over time and you glow a pretty strong blue/yellow light. Due to... power.. things lights will pop from time to time when you're near and the chance increases the more your power grows. You're also much louder in this form.

Onto the good! All of your abilities are more effective/do more damage/have a slightly lower cost (ride the lightning). You get an innate 20% burn damage resistance and move a bit faster in wires.

Second option: Buff Jolt's damage and stun.
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Messages In This Thread
Improve endgame arcfiend. - by Danger Noodle - 05-09-2022, 02:59 AM
RE: Improve endgame arcfiend. - by LeahTheTech - 05-09-2022, 03:34 AM
RE: Improve endgame arcfiend. - by Mouse - 05-09-2022, 03:36 AM
RE: Improve endgame arcfiend. - by Danger Noodle - 05-09-2022, 05:46 AM

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