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[PR DRAFT] Wraith rework
#2
:')

I like this draft although I do have concerns about the viability of the plaguebringer, curses seem pretty meh and I think a better way to do them would be to have 2 curse abilites, one gives curses to a target and the other activates a curse's "super effect" but removes all curses that person has, this ability also has a medium-high point cost so it can't be spammed. Let's take the curse of rot, if you activate this one the target will turn into a skeleton if they aren't one, throw extra slippery gibs all around the room and release a very dense miasma cloud + take like 40 toxin damage. Or the curse of blindness, if you activate it the target gets the curse activated their eyes start glowing weirdly (other people get a message about it) and other humans in a large radius take large eye damage.
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Messages In This Thread
[PR DRAFT] Wraith rework - by Bartimeus - 05-03-2022, 11:35 AM
RE: [PR DRAFT] Wraith rework - by Danger Noodle - 05-03-2022, 11:57 AM
RE: [PR DRAFT] Wraith rework - by LeahTheTech - 05-03-2022, 05:16 PM
RE: [PR DRAFT] Wraith rework - by Frank_Stein - 05-03-2022, 08:23 PM
RE: [PR DRAFT] Wraith rework - by SkeletonDoot - 05-07-2022, 10:07 AM
RE: [PR DRAFT] Wraith rework - by Bartimeus - 05-07-2022, 11:09 AM
RE: [PR DRAFT] Wraith rework - by DioChasek - 05-07-2022, 12:46 PM
RE: [PR DRAFT] Wraith rework - by Bartimeus - 05-08-2022, 03:24 PM
RE: [PR DRAFT] Wraith rework - by fungicidal - 05-08-2022, 03:48 PM

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