05-03-2022, 11:57 AM
(This post was last modified: 05-03-2022, 11:59 AM by Danger Noodle. Edited 1 time in total.
Edit Reason: No rest :(
)
:')
I like this draft although I do have concerns about the viability of the plaguebringer, curses seem pretty meh and I think a better way to do them would be to have 2 curse abilites, one gives curses to a target and the other activates a curse's "super effect" but removes all curses that person has, this ability also has a medium-high point cost so it can't be spammed. Let's take the curse of rot, if you activate this one the target will turn into a skeleton if they aren't one, throw extra slippery gibs all around the room and release a very dense miasma cloud + take like 40 toxin damage. Or the curse of blindness, if you activate it the target gets the curse activated their eyes start glowing weirdly (other people get a message about it) and other humans in a large radius take large eye damage.
I like this draft although I do have concerns about the viability of the plaguebringer, curses seem pretty meh and I think a better way to do them would be to have 2 curse abilites, one gives curses to a target and the other activates a curse's "super effect" but removes all curses that person has, this ability also has a medium-high point cost so it can't be spammed. Let's take the curse of rot, if you activate this one the target will turn into a skeleton if they aren't one, throw extra slippery gibs all around the room and release a very dense miasma cloud + take like 40 toxin damage. Or the curse of blindness, if you activate it the target gets the curse activated their eyes start glowing weirdly (other people get a message about it) and other humans in a large radius take large eye damage.