03-26-2022, 02:11 PM
(03-26-2022, 10:23 AM)Frank_Stein Wrote:(03-25-2022, 08:45 AM)Kotlol Wrote: Not a bad idea.
Maybe a baton that is moddable would be fun?
If you pick this you can select a mod to install depending on the battery that's inserted?
Like 1 for throwing baton.
1 for wide swing baton. (Think a sword swipe but it's a baton hit)
1 for ranged baton. (Thrust attack like many swords and mops)
1 for hyper baton. (1 smack, instantly down, 1 chance)
Eh... I am just saying.
I think that's an interesting concept, having some kind of modifier.
You could try to make them make the baton more of a situational tool, like a mode that makes it cast more light when active to it doubles as a torch, a demagger for fixing things like doors that have been emagged, or a defensive system that gives it the baseball bat's item hitting ability
Though I never heard of a demagger, I though that was a whole mechanic thing to fix, but considering how fast things can be emagged... a demagger wouldn't be unwelcome, especially in RP.
But yea a moddable baton would be neat to give it more via-ability. So Baton only becomes "Mod-baton?" And you can decide wich you need to load up? Eh.