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"Just a Baton" Sec loadout should give throwable baton
#11
(03-26-2022, 10:23 AM)Frank_Stein Wrote:
(03-25-2022, 08:45 AM)Kotlol Wrote: Not a bad idea.
Maybe a baton that is moddable would be fun?
If you pick this you can select a mod to install depending on the battery that's inserted?

Like 1 for throwing baton.
1 for wide swing baton. (Think a sword swipe but it's a baton hit)
1 for ranged baton. (Thrust attack like many swords and mops)
1 for hyper baton. (1 smack, instantly down, 1 chance)

Eh... I am just saying.

I think that's an interesting concept, having some kind of modifier.

You could try to make them make the baton more of a situational tool, like a mode that makes it cast more light when active to it doubles as a torch, a demagger for fixing things like doors that have been emagged, or a defensive system that gives it the baseball bat's item hitting ability

Though I never heard of a demagger, I though that was a whole mechanic thing to fix, but considering how fast things can be emagged... a demagger wouldn't be unwelcome, especially in RP.
But yea a moddable baton would be neat to give it more via-ability. So Baton only becomes "Mod-baton?" And you can decide wich you need to load up? Eh.
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RE: "Just a Baton" Sec loadout should give throwable baton - by Kotlol - 03-26-2022, 02:11 PM

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