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[CLOSED PR] Stun on self cauterization
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[Balance][input wanted]
About the PR
This adds a short (5s) stun penalty to self cauterization.


Why's this needed?
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.

In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.

Changelog


Code:
changelog
(u)NightmareChamillian
(+)Self cauterization on the fly now causes a short (5 second) stun.


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Messages In This Thread
[CLOSED PR] Stun on self cauterization - by github_bot - 01-13-2022, 01:53 PM
RE: [PR] Stun on self cauterization - by NOOT - 01-13-2022, 03:10 PM
RE: [PR] Stun on self cauterization - by NOOT - 01-13-2022, 04:47 PM
RE: [PR] Stun on self cauterization - by Ikea - 01-13-2022, 04:43 PM
RE: [PR] Stun on self cauterization - by Mouse - 01-13-2022, 05:01 PM
RE: [PR] Stun on self cauterization - by mralexs - 01-14-2022, 10:07 AM
RE: [PR] Stun on self cauterization - by Sbmhawk - 01-14-2022, 11:57 AM
RE: [PR] Stun on self cauterization - by Nidabutt - 01-14-2022, 12:48 PM

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