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What does the ideal round look like to you, and how do we make ss13 fun for everyone
#8
A recent round made me realize just how detrimental valid-hunting is to the new player experience. Particularly when they get their first antag role and someone with too many hours in the game, doing the exact same play-by-numbers powergaming routine, comes and ends their round early with no real opportunity for the newer player to experiment and enjoy the chance playing antagonist. It adds exactly nothing to do the Goonstation experience. Sure you can argue 'go play on RP'. However, RP can be a little intimidating for someone new or newish to the game.
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RE: What does the ideal round look like to you, and how do we make ss13 fun for everyone - by zcrow - 12-28-2021, 12:19 AM

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