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Tracking Implant - Remove Teleportation Target
#34
(12-16-2021, 11:09 PM)Froggit_Dogget Wrote: if someone manages to implant you then they had more then enough time and situation to stun and kill you instead.

It's primarily an issue for wizards and vampires. Wizards can jump away from batons or immediately stun people nearby after the first hit so they don't get downed and vampires can cancel stuns - both of their escape mechanics are ignored by the implant.

I'm genuinely confused why people would want to keep this in the game, can anyone explain why teleporting to tracking implants is a positive thing for the game that should be kept in? It seems to exclusively exist to allow the "only plays to click people sideways" playstyle to enjoy using, since any antag who is implanted and released will just cut it out - it's currently only useful for cheesing easy kills on KoS antags or newer players who don't know they can be teleported to with it, both of which are pretty uncool things to do.
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RE: Tracking Implant - Remove Teleportation Target - by Nidabutt - 12-17-2021, 02:32 AM

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