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[MERGED PR] Rationalize Donut 3 phones
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PULL REQUEST DETAILS




About the PR
Removes the following phones from Donut 3:
RD Office
Security Equipment Room
Chief Engineer's Office
Brig Long Term Cell - North (Replaced with Robustris/Slot machine to match South when divider is raised)
Pod Bay Security
Arrivals Security
Escape Hallway Security
Chapel Office

Moves the following phones on Donut 3:
Captains Office -> Bridge
Medbay Lobby converted to Wall Phone for visibility.
Chemistry -> Science Lobby

New left, old right
[Image: 144845175-f07f2237-1b36-435f-830e-e18c7e17fc6c.png]
Ignore Drug Den - Random prefab

Why's this needed?
Excessive number of phones.
Office phones are largely pointless but these might be wanted for RP?

Changelog


Code:
changelog
(u)Flappybat
(*)Changed phones on Donut 3, removed arrivals/office phones. Moved and added some phones.


PULL REQUEST DETAILS


Messages In This Thread
[MERGED PR] Rationalize Donut 3 phones - by github_bot - 12-05-2021, 09:28 AM
RE: [PR] Rationalize Donut 3 phones - by Ikea - 12-05-2021, 10:53 AM
RE: [PR] Rationalize Donut 3 phones - by Katzen - 12-05-2021, 10:57 AM
RE: [PR] Rationalize Donut 3 phones - by Katzen - 12-22-2021, 03:22 PM

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