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wizard mobility spell nerfs
#1
Pretty much all mobility spells for wizards are incredibly overpowered and impossible to counter with wizards getting acid-proof hats. Here are a few ideas I have to hopefully make some of them less overpowered.

Phase shift
-reduce time of spell
-make wizard still visible while in phase shift so you can track them down

Teleport
-add an action 4 second bar that can be interrupted by being attacked or moved

Blink
-same as above but only interrupted by attacks and lasts 1 second instead.

Doppelganger 
-make the spell release fake 8 wizards each going in random directions instead of being a copy of phase shift but slightly more confusing
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Messages In This Thread
wizard mobility spell nerfs - by unfunnyperson - 10-12-2021, 06:10 AM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-12-2021, 06:20 AM
RE: wizard mobility spell nerfs - by UrsulaMejor - 10-12-2021, 09:55 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 10:06 AM
RE: wizard mobility spell nerfs - by Zonespace - 10-12-2021, 09:08 PM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 08:26 PM
RE: wizard mobility spell nerfs - by Zafhset - 10-12-2021, 09:26 PM
RE: wizard mobility spell nerfs - by MomoBerry - 10-13-2021, 05:12 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-13-2021, 12:08 PM
RE: wizard mobility spell nerfs - by Ikea - 10-13-2021, 02:15 PM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-13-2021, 11:55 PM
RE: wizard mobility spell nerfs - by Ikea - 10-14-2021, 01:20 PM
RE: wizard mobility spell nerfs - by Cal - 10-14-2021, 07:23 AM

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