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Who is the server made for now?
#44
(10-05-2021, 07:47 AM)Sov Wrote: It was power gamer gear slipped into a system meant for cosmetic purposes

I don’t know that motives were really all that much of a concern when it was taken out. Motives aren’t really a problem to any player willing to spend 30 seconds every half hour to address them.

A few dollars can buy you a happy elf chocolate that acts as a drink, a food, a stamina regen buff, raises your body temperature, removes Freeze from you, grants a 6% resist to weaken, stun, and paralyze, and a 4% chance to get free epinephrine each tick of life

If it was readded it would need to have food incapable of healing and providing buffs to be in line with other spacebux purchases which are meant to be entirely costmetic, or so niche that their benefits are irrelevant
Could we not have just punished players for abusing it, though? I agree that I don't think it mattered for motives that much, getting enough to fill your bars is easy. (Although my issue is more the delay of it filling up and the visual aspect for motives) I know goon has made it a staple that they are still LRP and don't require any roleplay or focus on the station/job for the classic server, but it's been noted several times already above that a small minority of people are constantly abusing things with no self control, every single round to the detriment of the majority of players.



There are things that have become 2nd nature to players, like grabbing gear so you don't get instantly demolished by a common feature. Magboots for space throws/grinders and welding helmet for flashes/vamp as examples, and I feel it's because those have never really been stopped from being free pickups. Welding mask overlay can just casually be disabled in settings, as an example. We've seen a ton of features removed because half a dozen people were abusing it constantly to gain an edge on people so they could win. Not talking about welding masks either, or small things like it. I'm talking like 2 TTVs, 3 pitchers of deathmixes, making chem mixes to survive anything round start, running and grabbing ak/shrinkray/scanner/etc, all while not knowing the antag type or just hopping to it at the start of the round because it's "their routine"... It's just very.... unpleasant? (I truly miss shrinkray, honestly. Device analyzer as well, SO many gimmicks were killed when it was removed.) It also forces people to play in a reactionary way or else they'll get dumpstered, murdered and be out of the round for the rest of the shift. Hell, one of the responses I got to what to do when you die is to not play the game anymore, and go watch tv or something lol.


There's obviously been things that were too high maintenance, and I can totally understand that. Say nitro, I'm told it was a mess and had to be visited every other week. I'm sure some of that is because a nerd would find a way to abuse it constantly, even if just a little. But like I visited above, some of the things that caused the station to be less "chaotic" would be all the azone changes, like syndicate scanner, shrink ray, an entire threads list of chemistry and botany changes, some fair and some a little confusing. There's also the engine, but I was new to ss13 in general when those changes had been put through. Unfortunately those changes have basically killed canbombs to my knowledge, and engineering is in REAL rough shape as a department. Cargo has also been the (often unintended side effects being fair) target of a lot of changes that remove selling options, and they're honestly limited as it is.


Although one area of changes that haven't been mentioned above are the escape shuttle itself. There's a consistent line of changes that just removed more and more features from functioning on the shuttle, to the point that its literally just a box that people macro in, toss people out of windows, or weld themselves in and ignore the entire purpose of the game. It's the worst "period" of a round for me, hands down. There are some bright moments when there's a custom shuttle one of the admemes have worked on get used and it changes up how it functions somewhat. But its still the same framework, with so many things being disabled on it that its literally hard-mode for SOME antags when the shuttle comes and they have to get on. Aside from that, there were also "bugs" that never really needed to be fixed, cause they were goofy fun and enjoyable. Off the top of my head, deconstructing sleepers and carrying someone around, etc. Many niche interactions like that have been patched out. Obviously if they are actively detrimental, it makes sense. I just don't think all of the changes were.


I guess it just feels like the majority have been punished by restricting a lot of their goofy options, and sometimes rampaging options because a tiny minority of people would constantly do them every shift they played, probably because the rules have no issue with it generally.


And I know, i hear the play RP thing every time a conversation comes up regarding some of the issues, but i just don't enjoy the massive gameplay differences between classic and RP on a code basis. I enjoy Roleplaying, I'm not a huge fan of getting a bunch of antags cut out cause they aren't as RP friendly as others. But there's also the fact that there's actually not really that many jobs that have a purpose or even a direction/task to engage with. You kind of have to "make up" your job for many slots, if that makes sense. Most of the heads of staff come to mind for that, but some jobs like chaplain, engineering, scientist and mechanic also pop up. Engi and science have jobs by technicality, but they don't really influence much at all. Hell, just solars powers the stations for the most part, and many stations can run for an hour without dropping power without any input from the engine. (Mechanic has a metric shit ton to do, but they have no JOB. Nothing to do, and yet just tinkering around they often end up doing other departments jobs better than they ever could.


Zamu goes over a lot of my issues with the lack of modular stuff with building and how power is..crusty (and almost all of it that can be built is mechanics). But it also honestly made me happy that they went out and played the servers for a bit to see what they were doing, and got accustomed to them and looked at the features and how their gameplay happens and brought back ideas and examples. I'll be honest, it kind of feels like a portion of the coders absolutely hate the idea of even touching other servers, or label them with (racist, shithole, etc) without ever actually playing on them for more than an hour. I'm not focusing on any group here either, its pretty split among every role. I've had racist interactions on goonstation, even though goon is like a fucking fortress of equality and representation, because you just can't stop everything from happening. Admittedly, i've played bee/para to a good amount and a bit of fulp. So i haven't delved into some of the more questionable ones.

Sorry for these long ass posts lmao.


Messages In This Thread
Who is the server made for now? - by SRQ - 09-19-2021, 02:07 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 03:19 PM
RE: Who is the server made for now? - by KikiMofo - 09-19-2021, 05:58 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 08:26 PM
RE: Who is the server made for now? - by Ikea - 09-19-2021, 06:39 PM
RE: Who is the server made for now? - by SRQ - 09-19-2021, 09:17 PM
RE: Who is the server made for now? - by Mordent - 09-19-2021, 10:44 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 10:49 PM
RE: Who is the server made for now? - by kyle2143 - 09-19-2021, 10:50 PM
RE: Who is the server made for now? - by Roomba - 09-19-2021, 11:06 PM
RE: Who is the server made for now? - by SRQ - 09-20-2021, 12:43 AM
RE: Who is the server made for now? - by Cal - 09-20-2021, 06:12 AM
RE: Who is the server made for now? - by Cal - 09-20-2021, 05:16 PM
RE: Who is the server made for now? - by Xeram - 09-20-2021, 09:29 PM
RE: Who is the server made for now? - by KikiMofo - 09-21-2021, 08:45 AM
RE: Who is the server made for now? - by Zamujasa - 09-21-2021, 05:49 PM
RE: Who is the server made for now? - by gleb09 - 09-21-2021, 06:00 PM
RE: Who is the server made for now? - by ZeWaka - 09-26-2021, 06:16 PM
RE: Who is the server made for now? - by Cal - 10-02-2021, 01:58 PM
RE: Who is the server made for now? - by Tiresoup - 10-03-2021, 03:51 PM
RE: Who is the server made for now? - by Cal - 10-02-2021, 09:56 PM
RE: Who is the server made for now? - by Leeanei - 10-03-2021, 07:59 AM
RE: Who is the server made for now? - by Tywren - 10-06-2021, 07:17 AM
RE: Who is the server made for now? - by Zamujasa - 10-11-2021, 09:20 AM
RE: Who is the server made for now? - by phyvo - 10-03-2021, 09:49 AM
RE: Who is the server made for now? - by phyvo - 10-03-2021, 07:06 PM
RE: Who is the server made for now? - by Mordent - 10-03-2021, 08:19 PM
RE: Who is the server made for now? - by Zamujasa - 10-04-2021, 03:22 AM
RE: Who is the server made for now? - by Yellow - 10-04-2021, 09:49 PM
RE: Who is the server made for now? - by Zamujasa - 10-05-2021, 02:19 AM
RE: Who is the server made for now? - by Sov - 10-05-2021, 07:47 AM
RE: Who is the server made for now? - by MomoBerry - 10-05-2021, 01:47 PM
RE: Who is the server made for now? - by Leeanei - 10-05-2021, 06:07 PM
RE: Who is the server made for now? - by Leeanei - 10-06-2021, 08:26 AM
RE: Who is the server made for now? - by Yellow - 10-06-2021, 10:15 AM
RE: Who is the server made for now? - by phyvo - 10-06-2021, 10:56 AM
RE: Who is the server made for now? - by Sov - 10-07-2021, 09:23 AM
RE: Who is the server made for now? - by Ikea - 10-07-2021, 04:38 PM
RE: Who is the server made for now? - by phyvo - 10-12-2021, 12:54 PM

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