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Better Blindness (Echolocation)
#2
Perhaps use the 'floating text' that dialogue gets, but have it appear for environmental/action sounds when blinded. Keep said floating text transient, dissappearing within seconds. And the text ONLY appears when blinded, otherwise the game will be visually overcluttered, obviously.
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RE: Better Blindness (Echolocation) - by Ion Mage - 08-31-2021, 02:58 PM

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