08-13-2021, 08:55 PM
(This post was last modified: 08-13-2021, 08:56 PM by Chayot. Edited 1 time in total.
Edit Reason: Removed a repeated word
)
Can't agree with Cal in this case.
The point is to stop them from being able to get up and keep fighting. At -100% HP, it seems fair to inflict them with severe penalties.
As an antag, being able to watch your victims helplessly crawl away, I think that may be satisfying and lead to interesting situations.
Personally I'm more interested in bloodtrails. A clue left behind by a mortally wounded victim, Perceptive crew can follow.
While I'm not against crit-prones' ability to use medical, I hope this won't extend to guns.
(As laying down provides 100% projectile stun dodge, 50% lethal projectile dodge)
Aside from that, another complaint from players is how reliant our combat has been on stuns.
So if a Lethal weapon can disable someone (at sufficient damage), maybe that's more incentive to utilize lethals as opposed to "stuns are king."
Sounds good to me.
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edited out a repeated word.
The point is to stop them from being able to get up and keep fighting. At -100% HP, it seems fair to inflict them with severe penalties.
As an antag, being able to watch your victims helplessly crawl away, I think that may be satisfying and lead to interesting situations.
Personally I'm more interested in bloodtrails. A clue left behind by a mortally wounded victim, Perceptive crew can follow.
While I'm not against crit-prones' ability to use medical, I hope this won't extend to guns.
(As laying down provides 100% projectile stun dodge, 50% lethal projectile dodge)
Aside from that, another complaint from players is how reliant our combat has been on stuns.
So if a Lethal weapon can disable someone (at sufficient damage), maybe that's more incentive to utilize lethals as opposed to "stuns are king."
Sounds good to me.
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edited out a repeated word.