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Critical Condition Crawling
#1
I've had this idea for a while and I think it's good. There should be an in-between stage in crit, between the lowcrit where you can walk around and do everything, and the deepcrit where you're unable to do anything at all and are basically dying. In this state, you'd be able to crawl slowly on the ground, but not interact with anything with your hands, and being grabbed would keep you still, like when you have no arms and get grabbed, so lings or vamps or whatever could still reliably get you without you crawling away annoyingly.

Upsides:

- Would lead to funny situations, for instance when you're getting murdered and the traitor killing you takes their eyes off you, say to fight sec or something, you could crawl into a shrub to try and avoid them. Or maybe crawl onto a mass driver in hopes of mailing yourself to medical. Or you hide in a shrub and leave a bloody trail, making it exceedingly obvious where you went. Many possible related humorous situations

- Would 'feel' right, being heavily injured and crawling away from danger is a common trope in Media, and it could even be kinda dramatic, crawling away from an explosion and getting to medical and surviving is a cool story. Since I think this game is very good particularly *for* its 'cool story' generating, the funny/dramatic angle is a big plus imo and fits in well.

- Players complain often about humans feeling very overly hardy in combat, getting up randomly even in deepcrit and still fighting. I think this is a good compromise instead of making people die faster or go into total hardcrit earlier; on the victim side you still get to play the game and feel like you have a chance to get away, and it would mean there'd be a step between '100% helpless' and '100% able to fight you' which I think is useful design space.

I think ideally crawling would be set to a hard health cap, say, at -100% for example (would need adjusting through testing I think, whatever feels most right) and then cardiac arrest would full-stun as normal whenever it triggers. Whenever you exit that health range, you stop crawling. Antag abilities could probably still be used during it if they're conscious and could still use them ie: changeling regen state. 

Would appreciate thoughts on this idea about horizontal space people tyia
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Messages In This Thread
Critical Condition Crawling - by Flaborized - 08-13-2021, 11:50 AM
RE: Critical Condition Crawling - by Cal - 08-13-2021, 02:10 PM
RE: Critical Condition Crawling - by Lady Birb - 08-13-2021, 05:43 PM
RE: Critical Condition Crawling - by Frank_Stein - 08-13-2021, 06:06 PM
RE: Critical Condition Crawling - by KikiMofo - 08-13-2021, 07:15 PM
RE: Critical Condition Crawling - by Chayot - 08-13-2021, 08:55 PM
RE: Critical Condition Crawling - by mralexs - 08-13-2021, 10:32 PM
RE: Critical Condition Crawling - by Mouse - 08-14-2021, 04:52 AM
RE: Critical Condition Crawling - by Mushroom - 08-14-2021, 02:58 PM
RE: Critical Condition Crawling - by Mouse - 08-15-2021, 02:38 AM
RE: Critical Condition Crawling - by Drewmajor11 - 08-14-2021, 08:54 PM
RE: Critical Condition Crawling - by Oremir - 08-15-2021, 03:00 AM
RE: Critical Condition Crawling - by KikiMofo - 08-15-2021, 08:32 AM
RE: Critical Condition Crawling - by Mouse - 08-15-2021, 09:04 AM
RE: Critical Condition Crawling - by KikiMofo - 08-15-2021, 09:07 AM
RE: Critical Condition Crawling - by Mouse - 08-15-2021, 10:30 AM
RE: Critical Condition Crawling - by phyvo - 08-16-2021, 05:10 AM
RE: Critical Condition Crawling - by Frank_Stein - 08-16-2021, 03:49 PM

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