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Remove/Reduce randomness in medical chem healing
#6
codernote: probmult isn't a simple `prob * mult`, the math works out such that if mult is 2, a 10% chance becomes a 19%, but 50% chance becomes only 75%, not 100%, etc etc, which is why where possible we use mult on numbers directly for damage, healing, etc, instead of going through probmult
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RE: Remove/Reduce randomness in medical chem healing - by Tarmunora - 08-14-2021, 11:34 AM

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