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Space pirate antag mode
#5
I had worked on an idea like this so I'll repost my stoof:

Pirates are a poorly armed group of bandits raiding the station. They'll start weak but ramp up if the station doesn't fight back. They have a moving schooner base that can teleport around to a few areas outside the station, but doesn't move. Starts with some very weak turrets but can be upgraded.

The pirates take debilitating attributes to get more points. Eg: A pegleg, eye patch, hook hands, etc. They can use the points to get ore and make custom weapons (was part of my mat sci overhaul idea). Each pirate has a reclamation device that will slowly teleport items from the station to their schooner's hold, and are rewarded points based off it's manufactured materials. The crew can attempt to raid the schooner to get back items, so spending points on defensive turrets or leaving crew behind will be needed; Weakening your offensive force.

The goal is to either kill off/capture all the pirates or to have X value in the schooners hold.
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Messages In This Thread
Space pirate antag mode - by unfunnyperson - 06-19-2021, 06:23 PM
RE: Space pirate antag mode - by Rilor - 06-19-2021, 06:54 PM
RE: Space pirate antag mode - by Filthy Steve - 06-19-2021, 07:28 PM
RE: Space pirate antag mode - by Katzen - 06-21-2021, 03:15 AM
RE: Space pirate antag mode - by Brixx79 - 06-21-2021, 08:51 AM
RE: Space pirate antag mode - by AlyasGrey - 06-21-2021, 09:13 AM
RE: Space pirate antag mode - by Rilor - 06-21-2021, 11:36 AM

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