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Cultist antag idea attempt 2
#2
not sure how this would work as an antag type if there's chaps that specifically don't roll antag.

something that was always difficult for me with cultists on other servers was that when i played chap i ALWAYS had to be shoehorned into validhunting when it was cultists because chap so readily and limitedly hard-countered that. yeah playing Forensic Investigator for sec was cool like three times, but not every round it was cultists after that.

versus on goon, if there's problems with wizards or vampires, like Yeah, i COULD be helpful if i choose to, but security for the most part handles antags on rp pretty pat without having to beg for my validhunting. for this, i would have to interact with para-antags in a way that's very...controlling? of them? by electing successors or w/e, or directly having to specifically be their leader myself, which isn't really why i play chap at all. "the cult leader by default is the chaplain because they don't get much and it's fitting" i think is what i'm specifically stuck on. it's fitting *for a specific way of playing chaplain*. i'd like the ability to opt-out of The Singular Way Of Playing An Antag, just as i could if i roll chaplain and latejoin vamp or chaplain and changeling and chaplain and traitor. not that i want to always be "Friendly", but if the extent of this mode would be "okay, you're chap so you're always going to be the leader and you always have to either lead the group or elect a new leader and those are your two options", i don't really think i'd enjoy this and would potentially like...do the thing conspirators sometimes do where they avoid their group all round and don't even interact as an antag/motivator for the round's action.

to a different extent, i don't know how i feel about mechanics that consistently are set up to pick on specific roles on the station, and i think this might run the risk of doing that to chaps. there's a potential for like starting the round and then having someone instantly murder the chap for the pda because they weren't interested or "faithful" or w/e if they aren't into the idea of playing as the leader, which i imagine will probably happen A Lot if chaps always spawn as leaders near every-round and some of them are likely to not want to lead this specific type of antag activity. if the chap does hand over leadership peacefully, just because of the nature of the cult i think there is always going to want to be religious subversion through things like takeovers of the chapel (happens a lot on servers with cultists), or sacrifice or harassment of "heretics" (a chaplain with competing religious order would be a primary target for this).

i think there's kernels of good rp ideas here, but some might just work best to do as a chaplain all on your own! you don't require antag status to work with engineering to build the Old Gods' Pizzeria or start a Church of Weed!
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Messages In This Thread
Cultist antag idea attempt 2 - by Rilor - 06-17-2021, 01:31 PM
RE: Cultist antag idea attempt 2 - by nefarious6th - 06-17-2021, 02:31 PM
RE: Cultist antag idea attempt 2 - by Rilor - 06-17-2021, 04:16 PM
RE: Cultist antag idea attempt 2 - by Mouse - 06-18-2021, 06:15 AM
RE: Cultist antag idea attempt 2 - by Rilor - 06-18-2021, 01:37 PM

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