06-03-2021, 12:13 PM
(This post was last modified: 06-03-2021, 12:34 PM by Azrun. Edited 1 time in total.
Edit Reason: Wanted to clarify position on change itself
)
Based on the effects of the reagent I can see an argument for limiting it to antagonists given that they have to burn a limited resource to even get a chance (1/24?) of getting it and even then in a limited quantity.
That said, I agree with zjdtmkhzt that the loss of such a thematic element is a bummer. Having botany having an RNG chance of getting a less potent version (perhaps non-penetrating and less-stunning) seems like an okay compromise.
Providing botany traitors the means of more easily getting access to this and other antagonistic flora would be interesting especially if there was a variety of options to reward the "long game".
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Edit: To be clear, based on reading what the drug did I wasn't surprised it was removed from access to botany. I hope something in a similar vein could be re-introduced.
That said, I agree with zjdtmkhzt that the loss of such a thematic element is a bummer. Having botany having an RNG chance of getting a less potent version (perhaps non-penetrating and less-stunning) seems like an okay compromise.
Providing botany traitors the means of more easily getting access to this and other antagonistic flora would be interesting especially if there was a variety of options to reward the "long game".
---
Edit: To be clear, based on reading what the drug did I wasn't surprised it was removed from access to botany. I hope something in a similar vein could be re-introduced.