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Pod Wars Feedback Thread
#36
Alright.

So, first round of pod wars. If there's one thing to take away from this. WE NEED ORGANIZATION IN SOME SHAPE OR FORM PLEASE!

So, mining was a big bottle neck, namely smelting and collection, along with fabs. in order to fix this, I suggest making ores insta smelt, and when they are picked up by a pod/human with a special scooper only on pod wars, they get sent to one big pool of mat's. This can be used by any fab to make anything. Also, a dedicated logistics squad should be added in. Seriously. We need SeaBees, whose main job is repair, building, then overhauling pods, mining, and fortification. Make 8 of them on each side and they get their own radio. They should have a foreman or something too, so they can coordinate their actions with the commander. Along with this, more buildables should be added and barricades should be nerfed a bit. Less health, and gun fire should effect it. Add in buildable turrets and emplacements, along with prefab FoBs which act as a warp point and a general hold out location. Each team gets two, and they should have to be deployed at least 100 m away from each other and the cap points. They can get built up by SeaBees, and if they are destroyed, are a massive blow to points for what ever side lost it. Along with that, make capture points gain points slower and destruction of critical systems count to points. Each ship should also be redesigned to be more carrier like, with one side for pods to come in and another out so traffic jams dont happen, with bays for building pods. the Dingys should be heavily slowed down in spawn time, with around each fab making one every 3 minutes or so. I'll get to why later...

Also, control points should be the general zone of where weapons and stuff should land. This way, it's not a constant slog heavily leaning to one side all the time as they get regular shipments of gear which is constantly better. Rushing should also be heavily toned down though I dont know how. Which brings to a quick note about the meta and what it will become. As is, its better to get a bigger power cell, and rush with a prefab pod. Take a control point, and then you hold it. The Fortuna is also too much of the point to hold. If you take Fortuna, your going to hold it. Building pods is likely going to become a occasional thing, as taking a jetpack and duel wielding or just flying around with the dinghies is going to be more prevalent, as the mode becomes more and more based on speed especially once warp beacons are added. Rushing the Fortuna will also become meta, as it's your point to lose upon getting in it.

If theres anything to take away from this bit of feed back it's this

**ORGANIZATION AND CHAIN OF COMMAND WINS THE ROUND AND RIGHT NOW THE GAME SET UP TO DISCORAGE THAT**

My suggestion? Squadrons. 8 people per squadron, with a leader. This leader has access to a general, squadron, and a Command radio. They also provide their squadron mates with a small buff to damage/health/stamina depending upon . The 7 others get a general and a squadron radio. Above them is the commander, who has access to the command and general radio. This commander can provide bigger buffs to damage/health/stamina, or have a special drone that allows them to see more of the field at any time. The Commander delegates orders to Squadrons who carry them out. There is also the SeaBees, who build, maintain, and improve pods and defenses. In exchange for having no pistol, they get a utility belt with a shield to take them out of danger for a bit, along with a high capacity welder. It takes them less time and mats to build a Pod, and their armour is rad resistant to help with mining. They should be repairing and building pods, with their leader coordinating to build defenses and the FoB's. They act as second line troops, and shouldn't fight. To join one of these, you should have posters around the ship, and you can chose a squadron there in the first 5 minutes. After this, your automatically placed in a squadron and given a radio. (with the exception of Seabees, who should always be able to be joined and no one should be forced to join it.) From there you follow the leader, and the commander commands the battle rather yelling into the void. Again, CoC and Organization is key. Syndies in the round I played lost organization in the first minute, and as such lost the game while NT kept it going longer, and ended up wining. The Ships should also have podbays designed more as a runway, like this -|v|- (the subtraction signs are maintaince/building bays) rather than the current conventional design. If these ships are like carriers, they should be designed as such. Remove the pets being killed counting as a win too, it's kinda a let down. If it goes over time, start a countdown from 5 minutes and shut off the cloners. Who ever has more people alive at the end wins.

(also as a adding to aloe, there is nano asteroids but they are few and far between and kinda useless)

Also progress. Make some big super weapon each side can build. Maybe take a look at "Cruisers"(they really should be more Patrol Boats) and how they work/are. Make them hard to take down and a thing you can concentrate on making/protecting/destroying. It should be a bit asymmetric for these superweapons aswell.
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Messages In This Thread
Pod Wars Feedback Thread - by kyle2143 - 05-25-2021, 06:16 PM
RE: Pod Wars Feedback Thread - by Mrprogamer96 - 05-25-2021, 06:16 PM
RE: Pod Wars Feedback Thread - by Tiresoup - 05-25-2021, 06:17 PM
RE: Pod Wars Feedback Thread - by Drewmajor11 - 05-25-2021, 06:18 PM
RE: Pod Wars Feedback Thread - by Speculo - 05-25-2021, 06:19 PM
RE: Pod Wars Feedback Thread - by unfunnyperson - 05-25-2021, 06:19 PM
RE: Pod Wars Feedback Thread - by Froggit_Dogget - 05-25-2021, 06:19 PM
RE: Pod Wars Feedback Thread - by FrozenGuy5 - 05-25-2021, 06:20 PM
RE: Pod Wars Feedback Thread - by Kubius - 05-25-2021, 06:20 PM
RE: Pod Wars Feedback Thread - by RGBDeadSilent - 05-25-2021, 06:20 PM
RE: Pod Wars Feedback Thread - by nefarious6th - 05-25-2021, 06:21 PM
RE: Pod Wars Feedback Thread - by Mora - 05-25-2021, 06:25 PM
RE: Pod Wars Feedback Thread - by Meggal Bozale - 05-25-2021, 06:28 PM
RE: Pod Wars Feedback Thread - by Ikea - 05-25-2021, 06:42 PM
RE: Pod Wars Feedback Thread - by Ronnyfire - 05-25-2021, 06:47 PM
RE: Pod Wars Feedback Thread - by Serrano - 05-25-2021, 06:48 PM
RE: Pod Wars Feedback Thread - by Lythine - 05-25-2021, 06:50 PM
RE: Pod Wars Feedback Thread - by Zonespace - 05-25-2021, 07:05 PM
RE: Pod Wars Feedback Thread - by Drewmajor11 - 05-25-2021, 07:09 PM
RE: Pod Wars Feedback Thread - by millichips - 05-25-2021, 07:33 PM
RE: Pod Wars Feedback Thread - by Froggit_Dogget - 05-25-2021, 08:06 PM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-26-2021, 08:27 AM
RE: Pod Wars Feedback Thread - by unfunnyperson - 05-26-2021, 08:43 AM
RE: Pod Wars Feedback Thread - by nefarious6th - 05-26-2021, 12:00 PM
RE: Pod Wars Feedback Thread - by AlyasGrey - 05-26-2021, 12:01 PM
RE: Pod Wars Feedback Thread - by Mysticmidgit - 05-26-2021, 12:04 PM
RE: Pod Wars Feedback Thread - by Katzen - 05-26-2021, 12:05 PM
RE: Pod Wars Feedback Thread - by Ikea - 05-26-2021, 12:10 PM
RE: Pod Wars Feedback Thread - by BatElite - 05-26-2021, 01:12 PM
RE: Pod Wars Feedback Thread - by nefarious6th - 05-26-2021, 01:26 PM
RE: Pod Wars Feedback Thread - by coolvape - 05-26-2021, 03:32 PM
RE: Pod Wars Feedback Thread - by Sov - 05-26-2021, 07:09 PM
RE: Pod Wars Feedback Thread - by aloe - 05-26-2021, 07:20 PM
RE: Pod Wars Feedback Thread - by Mouse - 05-27-2021, 01:55 AM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-26-2021, 08:16 PM
RE: Pod Wars Feedback Thread - by Katzen - 05-27-2021, 01:58 AM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-27-2021, 02:18 AM
RE: Pod Wars Feedback Thread - by nefarious6th - 05-27-2021, 02:27 AM
RE: Pod Wars Feedback Thread - by GORE - 05-27-2021, 02:32 AM
RE: Pod Wars Feedback Thread - by nefarious6th - 05-27-2021, 02:36 AM
RE: Pod Wars Feedback Thread - by Zafhset - 05-27-2021, 03:21 AM
RE: Pod Wars Feedback Thread - by Katzen - 05-27-2021, 03:28 AM
RE: Pod Wars Feedback Thread - by unfunnyperson - 05-27-2021, 05:08 AM
RE: Pod Wars Feedback Thread - by getbrecked - 05-27-2021, 06:11 AM
RE: Pod Wars Feedback Thread - by Mouse - 05-27-2021, 11:50 AM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-27-2021, 12:26 PM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-27-2021, 04:20 PM
RE: Pod Wars Feedback Thread - by GORE - 05-27-2021, 04:31 PM
RE: Pod Wars Feedback Thread - by BatElite - 05-27-2021, 05:02 PM
RE: Pod Wars Feedback Thread - by kyle2143 - 05-28-2021, 01:26 AM
RE: Pod Wars Feedback Thread - by GORE - 05-28-2021, 01:52 AM
RE: Pod Wars Feedback Thread - by cyberTripping - 05-28-2021, 08:44 PM
RE: Pod Wars Feedback Thread - by Eagletanker - 05-28-2021, 10:03 PM
RE: Pod Wars Feedback Thread - by Mopcat - 05-29-2021, 01:59 AM
RE: Pod Wars Feedback Thread - by Mouse - 05-29-2021, 03:03 AM
RE: Pod Wars Feedback Thread - by Froggit_Dogget - 05-30-2021, 09:36 PM
RE: Pod Wars Feedback Thread - by Sov - 05-31-2021, 09:51 AM
RE: Pod Wars Feedback Thread - by GORE - 05-31-2021, 02:03 AM
RE: Pod Wars Feedback Thread - by aloe - 05-31-2021, 12:20 PM
RE: Pod Wars Feedback Thread - by Mouse - 06-01-2021, 05:42 AM
RE: Pod Wars Feedback Thread - by Mr. Green - 06-01-2021, 08:30 AM
RE: Pod Wars Feedback Thread - by Mouse - 06-03-2021, 02:52 AM
RE: Pod Wars Feedback Thread - by cyberTripping - 06-03-2021, 08:04 AM
RE: Pod Wars Feedback Thread - by GORE - 06-03-2021, 03:44 AM

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