Thread Rating:
  • 4 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My Reasons to appeal/rework the Gas mask nerf
#5
(05-07-2021, 05:46 PM)NightmarechaMillian Wrote:
(05-07-2021, 05:37 PM)virvatuli Wrote: All this change did was prevent gas masks from working as a space helmet, which only effects what you wear on space tiles. Nothing else. They still provide the same amount of cold protection they did before. If this is this kind of balancing thing that actually makes you reconsider playing on a codebase than I don't know what to tell you, that's frankly absurd.

I just double checked and it's absolutely gone down- you used to be able to stay on catwalk tiles indefinitely without loosing body temp


Even if I'm confidently wrong and misunderstanding space mechanics on a fundamental level, my points still stand, although their application has been reduced to just EVA, which still limits one's options.

Space burns you because it's cold. If you aren't space proof (i.e. susceptible to any temperature changes) then yes, you will eventually get cold. Try working around that with the plethora of options we have available to you to warm yourself up, from coffee to drugs to a myriad of other things. Gas masks making you invulnerable to cold temperature is nonsensical and bypasses all of these other features that exist to specifically help you not be cold.

This change isn't being reverted, and if that's a dealbreaker for you, so be it.

edit: additionally, if you think I'm trying to hide how this was implemented, you can see the exact code change right here, the only thing that was changed was that masks were made not spacewear, no other stat changes aside from that.
https://github.com/goonstation/goonstati...e1176ab9a3
Reply


Messages In This Thread
RE: My Reasons to appeal/rework the Gas mask nerf - by virvatuli - 05-07-2021, 06:04 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)